Game Programming Concentration
Computer Science, Bachelor of Science in Computer Science - Game Programming Concentration Requirements
The game programming concentration provides students with the basic concepts involved in the video game development process. The required courses give the student an introductory knowledge of both 2D and 3D game programming, as well as resource management, concepts of designing games, and general graphics theory. The elective courses allow the student to focus on a particular aspect of game development: game design, game/player interaction, game programming, or graphics. This concentration is only open to undergraduate Computer Science majors in the College of IS&T.
Code | Title | Credits |
---|---|---|
General Education Requirements - 34 Hours Required | ||
Minimum of “C-“required | ||
Fundamental Skills | 15 | |
Writing – 6 hrs. | ||
ENGLISH COMPOSITION I | ||
COLLEGE RESEARCH AND INFORMATION LITERACY | ||
Oral Communication – 3 hrs. | ||
PUBLIC SPEAKING FUNDS | ||
or CMST 2120 | ARGUMENTATION AND DEBATE | |
Quantitative Literacy – 3 hrs. | ||
INTRODUCTION TO MATHEMATICAL AND COMPUTATIONAL THINKING | ||
or MATH 1130 | QUANTITATIVE LITERACY | |
or MATH 1140 | QUANTITATIVE REASONING FOR HEALTHCARE PROFESSIONALS | |
or MATH 1300 | COLLEGE ALGEBRA WITH SUPPORT | |
Data Literacy – 3 hrs. | ||
Select one from the following: | ||
DATA LITERACY AND VISUALIZATION | ||
ELEMENTARY STATISTICS | ||
Until Fall 2028, students can satisfy this requirement with an approved data literacy course, or any approved natural or social science general education course. | ||
Breadth of Knowledge | 13 | |
Social Science – 3 hrs. | ||
Humanities – 3 hrs. | ||
Natural & Physical Science (must complete a lab) – 4 hrs. | ||
Arts – 3 hrs. | ||
Individual and Social Responsibility | 6 | |
Cultural Knowledge – 3 hrs | ||
Civic Knowledge and Engagement – 3 hrs. | ||
MAJOR REQUIREMENTS - 85 Hours Required | ||
**Course will satisfy UNO's General Education requirement | ||
^Course requires pre-requisite(s) | ||
All of the following: | 42 | |
INTRODUCTION TO COMPUTER SCIENCE I (^) | ||
INTRODUCTION TO COMPUTER SCIENCE II (^) | ||
INTRODUCTION TO C PROGRAMMING (^) | ||
TECHNICAL WRITING & COMMUNICATION FOR IS&T (^) | ||
INFORMATION TECHNOLOGY ETHICS (** ^) | ||
DATA STRUCTURES (^) | ||
THEORY OF COMPUTATION (^) | ||
COMPUTER ORGANIZATION | ||
COMMUNICATION NETWORKS (^) | ||
or CSCI 4350 | COMPUTER ARCHITECTURE | |
INTRODUCTION TO ALGORITHMS (^) | ||
PRINCIPLES OF PROGRAMMING LANGUAGES (^) | ||
OPERATING SYSTEMS (^) | ||
INTRODUCTION SOFTWARE ENGINEERING (^) | ||
CAPSTONE PROJECT (^) | ||
ASSESSMENT (^) | ||
Game Programming Concentration - 18 Hours | ||
All of the following: | 9 | |
INTRODUCTION TO GAME PROGRAMMING (^) | ||
ADVANCED GAME PROGRAMMING (^) | ||
3D COMPUTER GRAPHICS (^) | ||
Select 3 courses from the following (limit of 1 non-CS course): | 9 | |
INTRODUCTION TO COMPUTATIONAL SCIENCE (** ^) | ||
2D GRAPHICS: IMAGE PROCESSING (^) | ||
HUMAN COMPUTER INTERACTION (^) | ||
USER EXPERIENCE DESIGN (^) | ||
PRINCIPLES OF ARTIFICIAL INTELLIGENCE (^) | ||
ALGORITHMS FOR ROBOTICS (^) | ||
AUTOMATA, COMPUTABILITY, AND FORMAL LANGUAGES (^) | ||
DATABASE MANAGEMENT SYSTEMS (^) | ||
COMPUTER-GENERATED IMAGERY (CGI) I: INTERACTIVE 3D VIRTUAL SPACES (^) | ||
GAME DESIGN AS ART (^) | ||
PHILOSOPHY AND POPULAR MEDIA | ||
Extension Courses - Complete 3 credit hours | 3 | |
Complete 3 additional hours of upper-level CSCI coursework (3XXX or 4XXX level) not used to meet other degree or concentration requirements. 1 | ||
Math Courses - All of the following: | 15 | |
CALCULUS I (^) | ||
MATHEMATICAL FOUNDATIONS OF COMPUTER SCIENCE (^) | ||
INTRODUCTION TO MATHEMATICAL PROOFS (^) | ||
APPLIED LINEAR ALGEBRA (^) | ||
INTRODUCTION TO APPLIED STATISTICS FOR IS&T (^) | ||
Science Courses - Complete 7 credit hours from the following list, representing at least 2 disciplines with a minimum of 1 laboratory course** | 7 | |
INTRODUCTION TO PHYSICS (**) | ||
INTRODUCTION TO PHYSICS LABORATORY (** ^) | ||
PHYSICS FOR LIFE SCIENCE I (** ^) | ||
GENERAL PHYSICS LABORATORY I (** ^) | ||
GENERAL PHYSICS I - CALCULUS LEVEL (** ^) | ||
CHEMISTRY IN THE ENVIRONMENT AND SOCIETY (** ^) | ||
CHEMISTRY IN THE ENVIRONMENT AND SOCIETY LABORATORY (** ^) | ||
FUNDAMENTALS OF COLLEGE CHEMISTRY (** ^) | ||
FUNDAMENTALS OF COLLEGE CHEMISTRY LABORATORY (** ^) | ||
GENERAL CHEMISTRY I-II (** ^) | ||
GENERAL CHEMISTRY I (** ^) | ||
GENERAL CHEMISTRY I LABORATORY (** ^) | ||
BIOLOGY I (** ^) | ||
HUMAN PHYSIOLOGY & ANATOMY I (**) | ||
INTRODUCTION TO PHYSICAL GEOLOGY (**) | ||
EARTH SYSTEM SCIENCE (**) | ||
EARTH SYSTEM SCIENCE LAB (**) | ||
OUR DYNAMIC PLANET: INTRODUCTION TO PHYSICAL GEOGRAPHY (**) | ||
HUMAN-ENVIRONMENT GEOGRAPHY (**) | ||
INTRODUCTION TO GEOSPATIAL SCIENCES (**) | ||
METEOROLOGY (**) | ||
INTRODUCTION TO METEOROLOGY LABORATORY (** ^) | ||
ELECTIVES | ||
Elective hours as required to reach a total of 120 hours |
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Upper-level CSCI transfer credits can also be applied towards this requirement.