Game Programming Concentration

Computer Science, Bachelor of Science in Computer Science - Game Programming Concentration Requirements

The game programming concentration provides students with the basic concepts involved in the video game development process. The required courses give the student an introductory knowledge of both 2D and 3D game programming, as well as resource management, concepts of designing games, and general graphics theory. The elective courses allow the student to focus on a particular aspect of game development: game design, game/player interaction, game programming, or graphics. This concentration is only open to undergraduate Computer Science majors in the College of IS&T.

General Education Requirements - 34 Hours Required
Minimum of “C-“required
Fundamental Skills 15
Writing – 6 hrs.
ENGLISH COMPOSITION I
COLLEGE RESEARCH AND INFORMATION LITERACY
Oral Communication – 3 hrs.
PUBLIC SPEAKING FUNDS
ARGUMENTATION AND DEBATE
Quantitative Literacy – 3 hrs.
INTRODUCTION TO MATHEMATICAL AND COMPUTATIONAL THINKING
QUANTITATIVE LITERACY
QUANTITATIVE REASONING FOR HEALTHCARE PROFESSIONALS
COLLEGE ALGEBRA WITH SUPPORT
Data Literacy – 3 hrs.
Select one from the following:
DATA LITERACY AND VISUALIZATION
ELEMENTARY STATISTICS
Until Fall 2028, students can satisfy this requirement with an approved data literacy course, or any approved natural or social science general education course.
Breadth of Knowledge13
Social Science – 3 hrs.
Humanities – 3 hrs.
Natural & Physical Science (must complete a lab) – 4 hrs.
Arts – 3 hrs.
Individual and Social Responsibility 6
Cultural Knowledge – 3 hrs
Civic Knowledge and Engagement – 3 hrs.
MAJOR REQUIREMENTS - 85 Hours Required
**Course will satisfy UNO's General Education requirement
^Course requires pre-requisite(s)
All of the following:42
INTRODUCTION TO COMPUTER SCIENCE I (^)
INTRODUCTION TO COMPUTER SCIENCE II (^)
INTRODUCTION TO C PROGRAMMING (^)
TECHNICAL WRITING & COMMUNICATION FOR IS&T (^)
INFORMATION TECHNOLOGY ETHICS (** ^)
DATA STRUCTURES (^)
THEORY OF COMPUTATION (^)
COMPUTER ORGANIZATION
COMMUNICATION NETWORKS (^)
COMPUTER ARCHITECTURE
INTRODUCTION TO ALGORITHMS (^)
PRINCIPLES OF PROGRAMMING LANGUAGES (^)
OPERATING SYSTEMS (^)
INTRODUCTION SOFTWARE ENGINEERING (^)
CAPSTONE PROJECT (^)
ASSESSMENT (^)
Game Programming Concentration - 18 Hours
All of the following:9
INTRODUCTION TO GAME PROGRAMMING (^)
ADVANCED GAME PROGRAMMING (^)
3D COMPUTER GRAPHICS (^)
Select 3 courses from the following (limit of 1 non-CS course):9
INTRODUCTION TO COMPUTATIONAL SCIENCE (** ^)
2D GRAPHICS: IMAGE PROCESSING (^)
HUMAN COMPUTER INTERACTION (^)
USER EXPERIENCE DESIGN (^)
PRINCIPLES OF ARTIFICIAL INTELLIGENCE (^)
ALGORITHMS FOR ROBOTICS (^)
AUTOMATA, COMPUTABILITY, AND FORMAL LANGUAGES (^)
DATABASE MANAGEMENT SYSTEMS (^)
COMPUTER-GENERATED IMAGERY (CGI) I: INTERACTIVE 3D VIRTUAL SPACES (^)
GAME DESIGN AS ART (^)
PHILOSOPHY AND POPULAR MEDIA
Extension Courses - Complete 3 credit hours3
Complete 3 additional hours of upper-level CSCI coursework (3XXX or 4XXX level) not used to meet other degree or concentration requirements. 1
Math Courses - All of the following:15
CALCULUS I (^)
MATHEMATICAL FOUNDATIONS OF COMPUTER SCIENCE (^)
INTRODUCTION TO MATHEMATICAL PROOFS (^)
APPLIED LINEAR ALGEBRA (^)
INTRODUCTION TO APPLIED STATISTICS FOR IS&T (^)
Science Courses - Complete 7 credit hours from the following list, representing at least 2 disciplines with a minimum of 1 laboratory course**7
INTRODUCTION TO PHYSICS (**)
INTRODUCTION TO PHYSICS LABORATORY (** ^)
PHYSICS FOR LIFE SCIENCE I (** ^)
GENERAL PHYSICS LABORATORY I (** ^)
GENERAL PHYSICS I - CALCULUS LEVEL (** ^)
CHEMISTRY IN THE ENVIRONMENT AND SOCIETY (** ^)
CHEMISTRY IN THE ENVIRONMENT AND SOCIETY LABORATORY (** ^)
FUNDAMENTALS OF COLLEGE CHEMISTRY (** ^)
FUNDAMENTALS OF COLLEGE CHEMISTRY LABORATORY (** ^)
GENERAL CHEMISTRY I-II (** ^)
GENERAL CHEMISTRY I (** ^)
GENERAL CHEMISTRY I LABORATORY (** ^)
BIOLOGY I (** ^)
HUMAN PHYSIOLOGY & ANATOMY I (**)
INTRODUCTION TO PHYSICAL GEOLOGY (**)
EARTH SYSTEM SCIENCE (**)
EARTH SYSTEM SCIENCE LAB (**)
OUR DYNAMIC PLANET: INTRODUCTION TO PHYSICAL GEOGRAPHY (**)
HUMAN-ENVIRONMENT GEOGRAPHY (**)
INTRODUCTION TO GEOSPATIAL SCIENCES (**)
METEOROLOGY (**)
INTRODUCTION TO METEOROLOGY LABORATORY (** ^)
ELECTIVES
Elective hours as required to reach a total of 120 hours
1

Upper-level CSCI transfer credits can also be applied towards this requirement.